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Quidl

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Devlog

  • Developing a Fluid Sim for Quidl
    June 06, 2023 by Clayton Rumley
    One thing I just didn't have time for during the jam was the idea that when Quidl deflates he spills water into the level. And not just particle effects, either: water that can flow and can interact w... Continue reading
  • Quidl: Now Available in Browser!
    May 30, 2023 by Clayton Rumley
    I had a lot of problems building Quidl to WebGL and I thought I'd be stuck with it as a Windows-only download. But thanks to help from fellow game jam entrant and good friend waijee (check out his awe... Continue reading
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