Developing a Fluid Sim for Quidl


One thing I just didn't have time for during the jam was the idea that when Quidl deflates he spills water into the level. And not just particle effects, either: water that can flow and can interact with the environment.

In this video I talk about how since the jam ended I've started building an interactive fluid simulation for Quidl and I'd like to share how I tackled some of the problems one faces when undertaking a task like this.

Enjoy!


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